The cinematics allow for a look into the game's story and what it is about in order to get people more intrigued and wanting more of it without (hopefully) giving way too many spoilers about the story.
With cinematics, the game's animators get to flex their metaphorical animating muscles, making the cinematics look incredible, sometimes looking like they were produced by a professional animated movie company (like over-watch's cinematics looking like Disney might have done them.).
Some teaser cinematics are very short to do just what the title says: tease the watcher into wanting more info. There are also longer cinematics that reveal more of the story as kind of mini movies.
Cut scene
The cut-scenes allow to show the story in a more detailed form than through the game-play by allowing things like, better camera angles, fluid (but scripted) movement and not letting the player screw it up (like shooting at important characters, looking the wrong way, wandering off etc) by taking away control temporarily.
Sometimes it is necessary to limit the players freedom so they at-least know what is happening in the game.
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| http://s1.dmcdn.net/TrxSO/1280x720-v7Q.jpg |
Triggered Event
The triggered Events allow for the adding of some extra drama during the game-play (unlike cut-scenes that interrupt game-play) by activating these events by reaching certain points/doing certain actions, such as a building falling over (example below), a helicopter crashing, a giant enemy appearing or some other scripted event.
My favorite triggered events are battlefield's levolutions, which change how the maps look/play
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| https://i.ytimg.com/vi/5eyW2FR0ziI/maxresdefault.jpg |
Player Control (How player control has helped story telling)
The player Control is the main method for moving the player through the story (and through the levels), by having them fighting the enemies, saving the friends and saving the world themselves, which helps in improving the experience by letting them experience it as the character does.
It is one thing to watch the character own the enemy in a cut-scene, but it feels much more personal and impressive when you are the one doing it yourself.
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| http://guides.gamepressure.com/crysis/gfx/word/1627987796.jpg |
Character Customisation
Character customisation allows you to make the character truly yours, by choosing their appearance and sometimes their behaviour.
This helps to create more immersion as you see the character that you yourself made, in the game.
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| https://i.ytimg.com/vi/LMm45SMpj1Q/maxresdefault.jpg |




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